00:00
00:00
TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

Level:
22
Exp Points:
5,366 / 5,380
Exp Rank:
8,604
Vote Power:
6.43 votes
Art Scouts
10+
Rank:
Scout
Global Rank:
35,293
Blams:
56
Saves:
210
B/P Bonus:
4%
Whistle:
Normal
Trophies:
9
Medals:
450
Supporter:
2y 11m 29d

Enki Adventures Progress

Posted by TheEnkian - March 17th, 2015


Me and Nick have been working hard on Enki Adventures lately and I'm very happy with the direction that we've been heading. We still have a long way to go, but we're making nice progress for sure. One of the biggest changes we've made is changing from a resolution of 4:3 to 16:9 so that the game fits most monitors when the game is fullscreened. You can see the new resolution here:

4416136_142660262241_EnkiAdventuresNewResolution.png

Another big thing that's happened is that the borders of the maps have been fixed up to be basically how they'll be in the final game. That includes the use of the bigger trees and mirroring each other on linked maps. That means that if you transition from one area to another, the gaps will be mirrored when you enter the next map so you don't end up getting forced into a tree.

You'll also probably noticed that we've got a basic combat system in here alongside your health bar. In the current version, the only thing that you can fight are the applebugs, but we're working on implementing some of the other enemies that have already been designed too. The deader (basically a wandering zombie) is probably next along with the other fruitbugs (plumbug and pearbug) which are more powerful versions of the applebug, meaning they'll be able to deal more damage and withstand more hits, possibly be quicker.

From an art perspective, most of what I've been doing lately is creating new items and bosses. Here's a quick sample of some of the bosses that you'll fight:

4416136_142660365281_BossCollection.png

L-R: Ghuul, Mertons, Clemps, Horsey, Maulerus and The Accuser.

I'll not go into detail on how these bosses will be fought, but their patterns won't be 100% consistent each time you fight them. You can memorise their attacks, but you won't be able to predict when they'll use each of them. These aren't all of the bosses in the game, I'm aiming for there to be 12 bosses in total, but that's subject to change. Some may even be cut and others added in their place, we'll see! I like how these ones have turned out so far, so expect them to appear.

Something that has been finalised quite recently is the playable character roster. There are going to be 10 characters in total:

4416136_142660520472_EnkiAdventuresRoster.png

L-R: Kon, Tehrok, Junior, Lucia, Moon, Orzor, Greybane, Geonar, The Salesman and Incarnate

The characters are going to largely have the same range of customisation (with a few exceptions), but their starting stats and equipment will vary wildly. Kon will start with average stats as well as a sword and bombs, but Geonar will start out with high health and 3 varying magic spells to attack with. Kon is the only character which will be unlocked from the start, but I'm toying with the idea of making Tehrok and Junior usable from the beginning too.

Any particular character design appeal to anybody so far? If so, leave me a comment and let me know. If you have any thoughts in general on the project, go ahead and comment anyway!


Comments

Now I could be wrong here, but I am assuming this game is heavily inspired by the older top-down view Zelda games?

That's already enough to get my attention though, will this game feature a level/quest designer of some sort?

It very much is, the gameplay is heavily based on them.

No, it won't, but the game will be a roguelike so the world that generates will be different every time. The chests will have different rewards, the bosses will be in random orders (some may not appear at all during some runs), etc.

The game will have an adventure mode which allows you to have checkpoints and respawn at the last dungeon you cleared or at the entrance of the dungeon if you died in one. There'll also be a hardcore mode which features a permanent death and no checkpoints.

Ah, nice.

I'll keep an eye out on the project, this looks quite promising.

It should hopefully have a Steam Greenlight campaign launched a few months down the road from now :)

Going up to 512 was the smallest change for me, lol. I just changed 2 numbers and the procgen did the rest. Fullscreen was another 2 lines.

Small change with a big impact!

Good Work man!
What is percentage on this game?

Probably somewhere around 5%? It looks like we've done a lot, but considering the amount of content that we're going to put into it, it's a small percentage in comparison to the finished game.

I think that Enki Adventures will be out in 2017.

Nah, late 2015 at the earliest, probably mid-2016 at the latest provided the Greenlight campaign goes well. There are other distributors other than Steam that can be used if we aren't through Greenlight and the game is finished.

Hmm. This looks to be very interesting. Will there be a 2-player/co-op mode? Adding that would allow for some neat character designs based around teamwork.

This game is coming to Steam? Awesome! I wish you good luck on your Greenlight campaign. How much will the game cost though?

I like how you took the Shovel Knight approach to bosses, meaning that they have the same attacks but do them in a random order. Do me a favor here: don't have the final boss, or any boss for that matter, have a secret weakness that absolutely destroys them. It doesn't seem like a boss, just a regular enemy when that happens.

I'm eager to see how this game will turn out. Don't rush though, better to delay the full release of the game by a month than to release a broken version.

-QJrocks

No, sorry, it's only going to be single-player. I feel that the game works best as a solo adventure, it'd be unfairly competitive when you're trying to get items and health if it was a co-op game.

Hopefully to Steam, yes! I'm honestly not sure on pricing yet, it'd probably be something around the £8/$13 mark? That's only a rough estimation so don't take that as an exact amount yet. It'll be more than affordable though.

Yup, Shovel Knight is were I got that idea really. That game kept the boss fights feeling a bit more fresh than a lot of 2D Zelda games so I decided to steal it, haha. Nah, there'll be none of that. No FF-esque casting 'Cure' on the undead enemies to kill them quickly tactics. Each fight will be a straight up battle of you and your arsenal versus the boss. No cheap exploits on either side.

Yeah, absolutely. The game will take as long as it takes in order to make it the best it can be.

I look forward to this as much as I do Ender Story: Chapter 2. By the way, does this game's development mean there won't be a chapter 2 to the game that I wanted to play while it was under judgement, but I was at school and it had already gotten past judgement by the time I got home. I don't want to rush you. I would just like a quick update. Even, "We haven't started working on it, yet." would be fine.

Ender Story: Chapter 2 is being worked on at the same time. Most of the work left for it is the programming and music which I don't do so it's easy for me to do both games at once. We had a delay for the past couple of weeks because of computer problems, but they're solved now so we should make considerable progress over the next few weeks. Still expect a release date sometime this summer!

interesting. my favorite characther is actully the shopman cus he smiles and is just like du you wanna buy stuff? glad to see that he will be in this game aswell.

The bosses look pretty good i just hope that those bosses wont fail to spawn. when you get to the boss in the level. beacuse i remeber that i commendted about a boss not spawning i know its not a big issue but it might be annoying to many players.

Aslo i hope the jump mechanics will be better cuss it was not the butteon. just the way he jumps makes him move foward a bit which is why i was a bit difficult to not get hit.

Keep the good work up :D

Sheepadeep will be back in his usually role of a shopkeeper, yup! The programmer for this game is a different one on the one who worked on the two LoE games, we've worked together a few times before.

There isn't any jumping in this game. The last Enki games were platformers, but this is a top-down action-adventure so it'll involve no platforming, but plenty of weapons strategies you can try out and customise your character with. The bosses will be longer and more of a tactics game than the ones you fight in LoE.

JJ JJ

When will be done Ender Story Chapter 2?

Same as the last time you asked, sometime during the summer. We've made a lot of progress.