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Hi guys, I haven't done a blog post in a few months so I thought it was about time I gave some progress updates on what I've been working on My main focus at the minute has been a new RPG that I've been working on called Enki: Pilgrimage. I touched on it in my last post, but I'll give some more details here.
Enki: Pilgrimage is a story and character driven RPG where the goal of the game isn't to save the world from a powerful villain or a genocidal abomination, but to have your characters grow and bond. It still has plenty of good combat to focus on and a unique battle system, it's just that the quests and character development are where I feel the game truly shines.
The world has plenty to see and do as well as plenty of powerful gear to collect and tough opponents to defeat in both the main story and side quest. If you're curious about the world, take a look at this recording I made of our Ogre "hero", Gargan, exploring his home village of Nerzuth.
We've got a large amount of the core programming done. The overworld and area transitions are working, dialogue works, treasures chests are in and the inventory screen is mostly finished. We're focusing on getting the rest of the pause menus (status, party, journal, etc.) finished and then moving onto quests and afterwards combat. Our goal is to have a playable demo of the game's first few zones released in early June and we seem like we're well on track to getting that done considering programming only started a month or so ago.
If you're curious about progress, keep an eye on my Enkian Games Twitter page for more details and regular updates.
We're made good progress and once there's more free time around the summer holidays, there should be a few big steps made once again and we can think about getting out a playable overworld demo. Dungeons will be coming after that.
Ender Story: Chapter 2
For those curious, Ender Story: Chapter 2 is still almost finished, but it's out of my hands at the minute so it's in limbo, but on the verge of being finished. I'm honestly very sorry folks. Nobody wants to see it released soon more than I do.