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TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

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Comments

ever heard of 'quality over quantity'? I think you should take more time to polish your games instead of working on 5 different projects at once

Most of these have been in the works for months. Ender Story in particular has been going on for about nine months now, the only art that I've really done for it lately except for a menu change or two has been polishing. My intention after these games get released is to only really do work on the sequels to two of them while I do some work on animation and non-pixel stuff.

I do appreciate that quality is a must over quantity, but I don't feel like I've sacrificed quality. They're all games that I'm proud of and everything I make is something that helps me improve both in terms of writing, graphics and game design. There was another game that I was making a few months ago that wasn't great in terms of quality or what it had to offer so it ended up scrapped.

I have always believe that quality comes with quantity. Tons of people spend their entire lives trying to make one perfect thing, and end up making nothing. Ray Bradbury always said it's better to write garbage than to write nothing at all. And even if everything you make isn't your best, you're practicing and learning. I say make as many games as you can. Don't slack, work hard, but don't fuss over every tiny detail. Nothing is perfect, yet practice makes it. Keep it up! I love seeing more rpg style games! Rock on!

Much appreciated, thank you! It's certainly a good philosophy and one that I'd agree with. There's a difference between making hundreds of pieces of garbage than there is to making ten things you'd class as good or one thing that takes up all your time for maybe over a year and it disappointing you because it failed expectations.

Dude, seriously. I can't tell you how many heroic failures I've had. I pour myself into a project and it falls dead. In fact, most of my most successful products have been the ones I make on a whim. I can't explain it, but it honestly does feel sometimes that the harder I work on something, the worse it performs. I dunno what the deal is there. :P Maybe I try too hard.

That's part of my fear, haha. One of my games listed there, Ender Story, has been in the works for about nine months and I'm terrified that it'll just bomb. I think my saving grace in that regard is that I think too far ahead and plan some of my games as a series and that happens to be one of them. It'll hopefully give me the chance to keep with an idea that I like, but improve on the mechanics or story aspects that people weren't too happy with.

Gah! The stress of trying too hard will be the end of us all XD