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TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

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JUGGERNAUT: Awakening on Newgrounds!

Posted by TheEnkian - June 7th, 2013


It's been a long time coming, but we've finally released JUGGERNAUT: Awakening. It's being released here on Newgrounds and will be making it's way around other gaming websites over the next while. A lot of work has went into it from myself, MSGHero and Mattlaaa so it's nice to finally be able to say we've got it out.

I first started working on this project back in October doing various bits and pieces before getting anybody else involved and it's strange seeing how much it's evolved since those initial concepts. Hopefully it goes down pretty well as it's intended as the first in the series. As far as the next one goes, I haven't a clue when it'll be out. I've finished almost all of the artwork including characters, maps, enemies, etc. so it shouldn't take too long to make when we decide to start putting it together properly.

I've got a number of other projects in the works at the moment, two of which I'm working at pretty hard. One is another RPG (unrelated to the JUGGERNAUT series) called Ender Story which is maybe about 75% finished, I'm working on it with both Mattlaaa and AdamKingdom as the musician and programmer, respectively. The other one is a smaller and less ambitious game called Earth Reborn, it's a post-apocalyptic 2D Zelda-style action-adventure with a few RPG elements. I haven't got a coder for Earth Reborn yet so most of the information about that is being kept under wraps until I find one.

Anyway, hopefully everybody who sees this gives JUGGERNAUT: Awakening a go. If you want to check out other stuff I'm working on, visit my Twitter or deviantART pages which you can find here:
VoidForce Twitter
VoidForce deviantART

Until next time!


Comments

It kinda seems like void and shadow are redundant elements.

Not at all. There's a shadow enemy, the Shadowbat. Aura, the fourth party member is a Void elemental which means that he only has a weakness (and strength) against other Void elementals.

I understand that in your game they are distinct elements. That was my point. It seems weird to have two distinct elements that seem so similar. Most games would just combine them into one.

After all, what is shadow but the absence of light? It's a lack of something, just like void.

I see what you mean, but in this case void deals with a lot more space/time sort of things whereas shadow is more like death and darkness magic. Most games tend to do things like that linked together such as Diabolos from the Final Fantasy games. I was tempted to call void magic time magic at one point, but I wanted it to seem a bit more all encompassing.