00:00
00:00
TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

Level:
22
Exp Points:
5,366 / 5,380
Exp Rank:
8,620
Vote Power:
6.43 votes
Art Scouts
10+
Rank:
Scout
Global Rank:
35,290
Blams:
56
Saves:
210
B/P Bonus:
4%
Whistle:
Normal
Trophies:
9
Medals:
450
Supporter:
2y 11m 29d

New Game and Updates

Posted by TheEnkian - September 28th, 2013


So since just before this time last night I started work on a new project. It's a "choose-your-own-adventure" sort of story and it was mainly just a way to pass a bit of time. It was partly inspired by The Sagittarian series here on Newgrounds and Fallout as well. I've written just over 80 scenes, 3 main endings and a game over ending which took me about six hours last night. I started drawing the scenes today and I've been going for about five hours and I've done the first 50 scenes.

The progress for the game is going really quickly. I'm going to try coding it myself...which will probably end badly...we'll see. I'd like to have it released some time this week. I don't know if it's worth trying to get it sponsored as it's largely just a writing and art experiment for me. I'm not great at digital art by any stretch of the imagination so I'm trying to use this to improve a bit.

Onto other news!

JUGGERNAUT II: Uprising has been making strides forwards. We've made a bit of a start on the battle stuff, the overworld is done, a good bit of the menu stuff is in, we're about to start cut scenes, we've got a couple of music tracks finished and about half of the voice acting is now complete. We're definitely on track to have the game released before the end of the year which is something I'm going to pull out all of the stops to do.

Earth Reborn is still at the "I don't have a clue what's going on!" stage and it's not particularly fun. What bothers me is that it was meant to be started and then finished within six weeks. We're now like fifteen weeks in and that kind of sucks. It's kind of put me off making it into a series, that's now sort of dependent on how successful it ends up being. I'll try and get a demo of the game at the start of the week and make the sponsor pitch video, it's been something that I've been wanting to do for the past three weeks as it at keeps me involved.

On a much more positive note, Ender Story is about to have it's cut scenes done. I've gotten them written and the character movements all scripted out so it's just a matter of putting them into the game. After that we need to do shops, saving/loading and then do a few minor things with the menus. Now that we've moved away from the battle system, the game seems so much more complete. It's probably the project I'm most eager to get released soon as it's something I've put so much time into and I think as the games come out, the story will really develop well.

Ender Story isn't like the JUGGERNAUT series in that I don't have everything planned out in great details, I've more given myself a general guideline for each game consisting of a small paragraph. That leaves a lot more room to make it a much more entertaining writing experience as JUGGERNAUT III has already been scripted, whereas Ender Story will have a degree of making it up as I go along. That doesn't mean it'll be a bunch of nonsense though, there's a lot of character exploration I intend to do and a lot more emphasis on doing side quests than there is in JUGGERNAUT.

Anyway, here's another screenshot from Ender Story. That's a lot of blank party member slots, right? Yeah, expect those all to be used up by the end of the final game.

New Game and Updates


Comments

Comments ain't a thing here.