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TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

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Progress, progress, progress!

Posted by TheEnkian - October 21st, 2013


So, I've had a lot going on in the past few weeks. Plenty of game progress has been made, even a few new projects have got started. Prepare for a long read!

Old Projects

JUGGERNAUT II: Uprising
Jeez, I don't even know where to start. We started the first game around this time last year and it took until June to be released. This time around we started at the very end of August and we've flown through it. We're working on battles at the minute, but everything is going great. We have nearly half of the cut scenes done, but the one we stopped at ends in a battle so we thought it best to do those and get battles finished fully.

Ender Story: Chapter 1
We have loads of new equipment put into the game to allow for more customisation. I've also finished character portraits for the three party members and two of the named NPCs. There are three more portraits that I need to do and will hopefully get finished within the next couple of days. We've also been discussing how to transfer the collected items across. We think it'll probably be done through the save system, we'll have it linked into the in-game item bank system so that when you complete the game you can store your gear in the bank and save it for the next game.

Earth Reborn
Guh, progress is being made again, but it's getting hard to really care any more.

New Projects

Quick Quest
This is a runner game where the player is on a quest to get the Book of Ages. Why's he on this quest? Not a clue. What's he going to do with the book? Not important. What is important is that you must get him there. Your goal in the game is to run through the plains, a forest, a cemetery, a cave, a tomb, a canyon, a volcano and then the temple where the book is kept. Make sure to avoid the enemies and the rough terrain along the way or you'll just end up getting injured and eventually have to give up your quest.

Mega Galaxy Force
This is a game that I designed most of the current artwork for a good eight months ago. It's a platform game where the player plays as the members of the Mega Galaxy Force (think Super Sentai/Power Rangers) and they're on a mission to stop Admiral Vrak as he tries to conquer the known galaxies. The team stowaway in the cargo bay of his spaceship and have to navigate their way to the top while defeating or avoiding the enemies that risk their mission. There's going to be three main levels, the cargo bay, the ship corridors and the administration area. The game will culminate in a battle against the Admiral himself. It's a game that I've wanted to make for ages, but struggled to find a programmer for. I've luckily managed to find one and we've already got a prototype of the first section of the first level made so we can see how the game will work mechanically.

Here's a screenshot of Mega Galaxy Force to round up this post! Keep in mind that the background hasn't been put in place yet so it will look more impressive once that's in!

Progress, progress, progress!


Comments

You have more going on than I do. Though most of my projects are on hiatus until people get free time.

In fairness, one of my projects I'm barely doing anything on. You can probably guess which one based on it's rather limited description.