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TheEnkian
Game developer known for my RPG Tale of Enki: Pilgrimage and my horror series Azurael's Circle.

Age 32, Male

United Kingdom

Joined on 12/18/12

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Enki Adventures Update

Posted by TheEnkian - July 8th, 2015


I've been kind of hesitant to make much in the way of update posts because we haven't had a lot of visual changes to the game. I''m going to throw that out the window though, because we have been working on some cool stuff. We've added a load of weapons and enemies to the game and we're currently doing some of the basics of NPCs. NPCs shouldn't be too complex, but me and Nick always find a way to make things more complex for ourselves than we need to.

We're also planning on getting an official Enkian Games website launched 

Anyway, most of this post will be dedicated to showing off a number of the enemies recently added to the game and talking a little about what they do.

Fruitbugs

4416136_143636314663_Fruitbugs.png

Fruitbugs. Half fruit, half bug. Fruitbugs!

I'm sure most of the people who've played Land of Enki are familiar with the applebug (just look at the Enkian Games logo) and maaaaybe the Plumbug who appears in a secret level of Land of Enki 2. New additions to the bowl (heh...heh) are the bananabug, kiwibug, orangebug and pearbug. They all function similarly to each other, but get progressively stronger as you move up the ranks of this devious race.

There's another type of fruitbug, the peachbug, who only appears in the game as a pet and never an enemy. He's not shown here, but he'll probably be one of the first pets implemented because he's quite simple to handle.

Green Glob and Red Glob

4416136_143636116512_Slimes.png

Next up are the globs! More specifically, the green glob and the red glob. As soon as you go anywhere near them, they mindlessly charge you down. Why? To devour your flesh, of course. They're functionally similar, but the red globs are both faster and takes more hits than the green globs does so they'll appear more often later in the game.

Tortle and Spearhead

4416136_143636203981_TorandSpearhead.png

Up next is the tortle, the little green creature hiding inside his spiked shell. If you played Land of Enki 2, you maaay recognise this creature as a smaller version of the third boss in the game, Tor. Functionally, tortles are pretty similar to Tor too. They spin constantly and bounce off the walls. They're decently fast and annoying, but their shells are kind of fragile so a few swift hits will keep you right. Just don't get caught up in corners.

The spearhead is the red guy wearing the metal mask. He's not much of a problem if you give him a wide berth, but in smaller areas, he's deadly. His whole deal is that if you walk across his horizontal or vertical path, he'll immediately charge at you a lot faster than he usually walks.

Ogres

4416136_143636317742_Ogres.png

Ogres are usually a somewhat civilised race in Enki, but on Horru Island where the game is set, they're violent nudists. So if you go near their territory, they'll follow you and throw spears at you. Your best bet is to take them from a distance, but they're still manageable in melee range with good tactics and quick reactions.

There's also an upgraded version that's not yet implemented, but is fully designed, who wear gold plate armour and they're some of the toughest non-boss enemies in the game.


Hopefully this big post makes up for my lack of massive updates on Enki Adventures. Rest assured though, we're constantly working on it and have a lot of music and promo art in the works too. The promo art is almost finished so here's a sample of Kon drawn by 4taken for you to enjoy!

4416136_143636464423_EnkiAdventuresPromo-Kon.png


Comments

What is percentage now on Enki Adventure?

I don't know honestly, maybe between 10-15%? The biggest thing we need to do is get the world generation established.

I have to ask what engine are you using ?

I myself is creating something similar with construct 2 and i was wondering if you doing the same ?

Nick (MSGhero) could answer it better, but I know that it's being programmed in haxe.